

You mainly just have to sign up for the $100 a year subscription when you are ready to launch your game on the Apple Store. And all of the development tools are also available free of cost, so no worries there. Nor do you have to pay the $100 a year while you are initially developing your game.
#Games for mac and windows software#
While you do still have to pay $100 a year to deploy software on the Apple Store, it is no longer required to sign up for the annual subscription to perform testing on iOS devices. This is actually not as true as it once was. No real way around that, and I've never trusted the Hackintosh option. Building for iOS absolutely requires access to a Mac. For the more budget-minded developer, going the Mac route can actually be quite reasonable, mainly for the reasons you already stated. It's usually not that hard to convince a few friends to help you with testing on other hardware platforms.įor the sake of testing, it is ideal to have all of the various platforms. It helps considerably if you know some people who have the other PC platforms available. I'm mainly focused on less graphically intensive development, so the Mac Mini has been just fine. Personally, I went with the option of doing most of my development on PC, and picking up a Mac Mini for Mac testing and deployment. It's still a slight barrier, but not as much of one as it used to be. Click to expand.This is actually not as true as it once was.
